News comes directly from Epic Games in a half-blog post, half-job listing earlier today. Speaking of the title's popularity, the publisher and developer have now revealed that the game has surpassed a previous concurrent player record set by its competitor, PlayerUnknown's Battlegrounds.
While players are happy with the updates they received, it's not a secret that Epic Games dealt with some major server issues. These two are the most important things that contribute towards the progression of the game. Still, it wasn't the easiest of rides for Epic Games, with the milestone weekend dogged by server downtime. Furthermore, Epic says it is going to be optimising how it stores matchmaking data and improving its own internal operation process for development and production.
In addition, Epic Games added West Coast (USA) and Brazilian servers on Xbox to increase connection quality and decrease latency.
However, there will be an optional 60 FPS mode coming to consoles that will maximize frame rate while minimizing loss of visual quality.
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If earnings continue to improve, it will give stability to Indian markets and the downside from here on could be limited. Heavy selling pressure in banking, auto, oil and gas, capital goods and IT stocks were witnessed.
"'It's been an wonderful and exhilarating experience to grow Fortnite from our previous peak of 60K concurrent players to 3.4M in just a few months, making it perhaps the biggest PC/console game in the world!" And we also shipped v2.3.0 with significant bugs.
In other news, Epic has just dropped a patch, which includes a new crossbow and Valentine's Day skins for Fortnite Battle Royale, and tweaks for the Shooting Test limited-time mode.